Warcraft Forever

Professions in WoW: Forever

Every tradeskill in Forever, what changes from Classic, the new Camping system and the account-wide Legacy perks that speed up skilling. Sorted by how sure we are.

  • Official · stated by Blizzard
  • Demo · seen in the BlizzCon 2026 playable demo
  • Reported · panel notes, not yet confirmed
  • Classic · nothing new shown yet

How professions work in Forever

  • Two primary professions per character and three secondary skills (Cooking, First Aid, Fishing), with a 300 skill cap — the Legacy perk text itself spells this out.
  • Camping is a new outdoor tradeskill system: you build a campfire, other players contribute through their own professions, and everyone at the site shares the buffs.
  • Levelling tradeskills is one of the Legacy challenge categories, so every profession you max on any character earns account-wide perks.
  • Turning in supply crates to the Azeroth Commerce Authority (Alliance) or Durotar Supply and Logistics (Horde) rewards Merchant's Favor — a new profession currency seen in the demo.
  • The profession window was rebuilt in the modern style, without the clutter of twelve expansions.
  • Over 600 new recipes across all professions (Deep Dive panel); almost every crafted food now gives a stat boost.
  • A basic campfire holds three objects, one per player (a blacksmith's sharpening wheel raises Strength, a tailor's banner adds a buff…); the first ones are learned at 20 skill.
The Legacy perk tree shown at BlizzCon 2026
Legacy tree from Blizzard's panel recap: the Professions column holds the tradeskill perks below.
Camping
Official

Camping

Blizzard's headline profession feature. Craft a campfire out in the world, and passing adventurers can stop by, use their trade skills to add something to the site, and share the resulting buffs with everyone there.

  • Blacksmiths place a Sharpening Wheel (skill 20, +34 Strength to everyone seated nearby, exclusive with Strength of Earth Totem), then an Anvil (140) or Master Forge (300) that replaces it; each object needs a campfire and all camping features share a 1-hour cooldown.
  • Each profession contributes a different buff to the camp.
  • Campsites are built from tiers of features; Tier 1 features cost no reagents with the Reagent Economy perk.
  • A First Aid Kit (Linen Bandage + Refreshing Spring Water) adds a Fortitude-style buff to the camp.
  • Resting at camp grants benefits that Legacy perks can extend by 50%.
  • Whether Camping takes a profession slot is not confirmed.

Full write-up of the Legacy system and campsites: Legacy & campsites guide

Legacy perks for tradeskills

Account-wide perks bought with Legacy points; text from Wowhead's capture of the Legacy tree and demo tooltips. Rank counts differ between sources and may change.

  • Working Overtime

    up to 5 ranks

    +4% chance per rank to gain a skill point when using any primary, secondary or class tradeskill.

  • Dedicated Study

    up to 5 ranks

    Grants 1 skill to your lowest primary or secondary tradeskill. At 300 in both primaries and all three secondaries it gives 2–4 of a random Elemental Essence instead.

    25 s cast · 23 h cooldown

  • Bountiful Harvest

    up to 5 ranks

    Discover 20% more Scarce materials through Mining, Herbalism and Skinning.

    Which materials count as Scarce is unknown.

  • Performance Bonus

    up to 5 ranks

    5% chance to receive double Merchant's Favor when turning in a supply crate.

  • Luremaster

    up to 5 ranks

    While a lure is active, 25% chance to catch an extra fish.

  • Master Chef

    up to 5 ranks

    Cooking recipes have a 10% chance to create an extra result.

  • Gourmand

    up to 3 ranks

    Beneficial effects from food last 33% longer.

  • Permanence

    up to 2 ranks

    Long-duration class buffs for your party or raid and the benefits from resting at a camp last 50% longer.

Demo

Supply crates & Merchant's Favor

Demo tooltips reference crate turn-ins at the Azeroth Commerce Authority and Durotar Supply and Logistics that pay out Merchant's Favor, with a Legacy perk giving a 5% chance at double. The crate requirements and what Favor buys are still unknown.

Primary professions

  • Alchemy

    Potions, elixirs and flasks

    Reported
    • Elixirs and flasks last longer and may be stronger.
    • An upgradable Alchemy trinket that grows in power as your skill rises.
    • New recipes.

    First Aid can also craft healing potions in the demo; how the two overlap is unclear.

  • Blacksmithing

    Mail, plate and weapons

    Reported
    • New recipes announced; specifics not shown yet.
    • Armorsmith / Weaponsmith specialisations not yet confirmed either way.
    • Slides showed Plans: Crusader's Boots (85, mail with +6 spell damage/healing), Officer's Pauldrons (210) and Enriched Thorium Breastplate (300, +9 Defense, +14 spell damage/healing, made with Legionite and Azerothium bars).
  • Enchanting

    Enchants, wands and now staves

    Reported
    • Enchanters can enchant rings — reported as Spell Power, Attack Power or Stamina in five tiers.
    • Enchanting can craft staves.
    • Disenchanting stays the source of dusts, essences and shards.
  • Engineering

    Gadgets, explosives and guns

    Reported
    • New recipes announced; specifics not shown yet.
    • Gnomish vs Goblin specialisation not confirmed for Forever.
  • Herbalism

    Gathering herbs and lotus

    Reported
    • Herbalists gain resistance to magic schools.
    • Choose a specialisation: better odds at rare lotus herbs, or more herbs from every node.
  • Leatherworking

    Leather, mail and armor kits

    Reported
    • New recipes announced; specifics not shown yet.
    • Dragonscale / Elemental / Tribal specialisations not confirmed.
  • Mining

    Ore, stone and gems

    Reported
    • Miners get a 5% Stamina bonus.
    • Choose a specialisation: extra ore per node, or better odds at rare materials.
    • Bountiful Harvest and other Legacy perks stack on top.
  • Skinning

    Leather and hides

    Classic
    • No Forever-specific changes shown yet.
    • Benefits from the Bountiful Harvest Legacy perk (20% more Scarce materials).
  • Tailoring

    Cloth armor and bags

    Reported
    • Tailors see more cloth drop from enemies.
    • Embroidery adds bonuses to cloth gear; the bonuses themselves were not detailed.
    • New recipes.

Secondary skills

  • Cooking

    Food buffs and camp meals

    Demo
    • Master Chef perk: 10% chance for an extra result per craft.
    • Gourmand perk: food effects last 33% longer.
    • Cooked food is one of the things you can contribute to a campsite.
    • Well Fed now also grants +5% experience from kills; examples: Tasty Raptor Bites (25, +1 Intellect), Giant Scrambled Eggs (175, +10 Stamina), Bat Hachee (275, +20 Intellect).
  • First Aid

    Bandages, curatives and camping kits

    Demo
    • First Aid Kit (Linen Bandage + Refreshing Spring Water) — a camping contribution that grants a Fortitude-like buff.
    • New curatives: Woolen Tourniquet (Bleed), Simple Poultice (Disease), Anti-Venom (Poison).
    • Healing potions are craftable through First Aid.
    • Field Medicine perk: Recently Bandaged is 5 s shorter outdoors.

    Bandages themselves look unchanged from Classic.

  • Fishing

    Lures, pools and rare catches

    Demo
    • Luremaster perk: 25% chance for an extra fish while a lure is active.
    • Fish feed Cooking and, through it, campsites.
  • Camping

    Build a fire, share the buffs

    Official
    • Craft campfires in the outdoor world.
    • Passing players contribute through their own tradeskills.
    • Everyone at the site shares the campsite buffs.
    • Legacy perks: Field Guide (feature cooldown −8%), Reagent Economy (free Tier 1 features), Permanence (+50% benefit duration).

Questions

Are there leveling guides yet?

Not yet. Recipes, trainers and material lists need beta data (from September 17). This page tracks what was shown at BlizzCon and will grow into full guides.

Do I need Camping to play with friends?

No. Anyone can use a campsite; you only need a profession to contribute something to it. Blizzard has not said whether Camping occupies a profession slot.

Is the 300 skill cap confirmed?

The Dedicated Study perk refers to reaching 300 in your two primary and three secondary tradeskills, so yes for launch — until Blizzard says otherwise.

Sources

BlizzCon 2026 values; everything here can change before launch. "Reported" items come from attendee notes and are not confirmed by Blizzard.