Warcraft Forever

Classes in WoW: Forever

Rogue in WoW: Forever

10 new talents, 35 changed and 8 removed across Assassination / Combat / Subtlety compared to Classic Era, as seen in the BlizzCon 2026 demo.

Who can be a Rogue

Race and class combinations confirmed for launch; highlighted pairs did not exist in Classic. Click a race for name ideas.

Talent trees

Rank-1 tooltips from the BlizzCon demo captured 2026-09-13; higher ranks are filled from Classic Era where the talent is unchanged. Values may change before release.

Assassination

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  • New in Forever (2)
  • Changed or moved (12)
  • Removed from Classic: 0

New talents

  • Mutilate60 Energy. Melee Range. Instant. Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Venom25 Energy. 1 to 5 Combo Points. Instant. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Changed

Improved Gouge · Remorseless Attacks · Malice · Murder · Improved Expose Armor · Lethality · Vile Poisons · Cold Blood · Improved Poisons · Vigor · Improved Kidney Shot · Seal Fate

  • New in Forever (3)
  • Changed or moved (10)
  • Removed from Classic: 5

New talents

  • Puncturing WoundsIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
  • Restless BladesYour damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
  • Hack and SlashGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Changed

Improved Eviscerate · Deflection · Precision · Endurance · Riposte · Dual Wield Specialization · Blade Flurry · Weapon Expertise · Aggression · Adrenaline Rush

Removed from Classic

Improved Backstab · Dagger Specialization · Mace Specialization · Sword Specialization · Fist Weapon Specialization

  • New in Forever (5)
  • Changed or moved (13)
  • Removed from Classic: 3

New talents

  • Dirty TricksReduces the Energy cost of your Sap and Blind abilities by 25%.
  • Improved DistractIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
  • QuietusYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
  • CutthroatYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand CutsWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Changed

Camouflage · Master of Deception · Opportunity · Setup · Improved Ambush · Initiative · Ghostly Strike · Heightened Senses · Premeditation · Serrated Blades · Dirty Deeds · Preparation · Hemorrhage

Removed from Classic

Sleight of Hand · Improved Sap · Deadliness

Other classes

Demo values — everything here can change before launch.